Digital Modelling Process

My Digital Modelling Process involved several steps:

First of all I had to set up my Rhino document to the correct dimensions. I originally attempted to make it in 1:1 scale, however this didn’t end up working as the file size was too large and it caused the software to lag. Instead I reverted to 1:100 scale, This would also be helpful for when it comes to making my model, as most of the measurements would be to scale already.

So to start off i took the basement floorplan of WW and inserted it into rhino. I then scaled it to the correct dimensions (1:100). From here I traced around the existing walls to create the current space.

I then started to create my own interventions by adapting and remodelling the space. I went off my floor plan that I created above.

Initially I started to make what I had previously thought out and majorly of the design is done like this. However what I find interesting about the 3D modelling process is that along the way you create new spaces and come up with new ideas to add or change the space.

Usually these ideas come from me discovering a new tool and the capabilities it has. For example, there is a tool named “blend surfaces” This tool helped me to create a lot of the geometry throughout the space. It was especially helpful in making “The Canopy”. I will go into more detail about this in the next blog post.

I have found that as my Rhino skills have evolved over the year I am more capable of creating more realistic models. This is a big advantage when it comes to V-Ray rendering as it will be more affective.

One lesson that I have learnt on my 3D modelling journey is that “layers” . are your lord and saviour. In the beginning I wouldn’t use layers at all, I thought that it was all too hard to assign each layer to a different component and a waste of time. But now I can’t model with out them. Especially in larger scale projects with lost of moving parts. It is paramount to organise your layers into a comprehendible format, otherwise you will get lost.

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